GRASPS for Designing a Game for Physical Education
G: Your goal is to design and explain while being innovative to encourage movement as well as cooperation and competition.
R: You are a Middle Years Programme Physical Education teacher designing, introducing and teaching a new game/activity to your students.
A: A group of students in the class you teach for PE. Each class period has a different number of students. The class period you are teaching will be your class period and is listed below with the number of students your game will need to accommodate. Your activity may contain rotating stations, referees, etc.… (games where all students are not playing at once) If your games contains teams, you will have a general idea how many students will be on each team and how you will group your teams to assure they are fair teams.
S: You are a PE teacher collaborating with other teachers to create a game/activity students have never played before that will keep them engaged and moving for a 40 minute time frame.
P: (1) You are to construct and design a competitive game or dance for middle school aged children in collaboration with a group of other PE teachers. You will create a journal outlining the steps of the IB Design cycle in order to research and design your game. State all materials needed for your game. Create an outline of how each coach will contribute in creating the game.
(2) Describe how the game is played. Demonstrate how the game is played. Each coach must have complete knowledge of the game. Coaches must teach the game to the students. Your delivery should be clear and students must be able to hear your delivery through the projection of your voice. Each Coach should be able to answer any question students may have to clarify understanding of the game.
(3) Reflection of the Game designing process, delivery, and what did you have to trouble shoot to improve your game. How was the interaction and collaboration with the other coaches?
KEYNOTE PRESENTATION PRODUCT
S: B: Planning for performance
PE.7.L.2.3 Benchmark Description: Use a variety of resources including available technology to assess, design, and evaluate their personal physical activity plan.
MAKE UP ASSIGNMENT FOR ABSENT STUDENTS
G: Your goal is to design and explain while being innovative to encourage movement as well as cooperation and competition.
R: You are a Middle Years Programme Physical Education teacher designing, introducing and teaching a new game/activity to your students.
A: A group of students in the class you teach for PE. Each class period has a different number of students. The class period you are teaching will be your class period and is listed below with the number of students your game will need to accommodate. Your activity may contain rotating stations, referees, etc.… (games where all students are not playing at once) If your games contains teams, you will have a general idea how many students will be on each team and how you will group your teams to assure they are fair teams.
S: You are a PE teacher collaborating with other teachers to create a game/activity students have never played before that will keep them engaged and moving for a 40 minute time frame.
P: (1) You are to construct and design a competitive game or dance for middle school aged children in collaboration with a group of other PE teachers. You will create a journal outlining the steps of the IB Design cycle in order to research and design your game. State all materials needed for your game. Create an outline of how each coach will contribute in creating the game.
(2) Describe how the game is played. Demonstrate how the game is played. Each coach must have complete knowledge of the game. Coaches must teach the game to the students. Your delivery should be clear and students must be able to hear your delivery through the projection of your voice. Each Coach should be able to answer any question students may have to clarify understanding of the game.
(3) Reflection of the Game designing process, delivery, and what did you have to trouble shoot to improve your game. How was the interaction and collaboration with the other coaches?
KEYNOTE PRESENTATION PRODUCT
- NAMES OF ALL MEMBERS: 5 points
- TEAM NAME: 5 points
- STEP BY STEP RULES HOW TO PLAY THE GAME: 100 points
- INQUIRY QUESTIONS: WHAT QUESTIONS WOULD ARISE FROM THE DIRECTIONS OF THE GAME OR PLAYING THE GAME? : 20 points
- GAME DESIGN: 40 points
- CONTRIBUTION PAGE: HOW DID EACH MEMBER CONTRIBUTE TO THE GAME
- REFLECTION PAGE: answer inquiry questions: EACH TEAM MEMBER WILL ANSWER EACH QUESTION INDIVIDUALLY?
- How do I demonstrate creativity through interaction and movement? 10 points
- How do I cooperate and compete with others while still being creative? 10 points
- Should cooperation be a part of competition? 10 points
S: B: Planning for performance
- construct and outline a plan for improving health or physical activity.
- describe the effectiveness of a plan based on the outcome.
- Design and explain a plan for improving physical performance and health
PE.7.L.2.3 Benchmark Description: Use a variety of resources including available technology to assess, design, and evaluate their personal physical activity plan.
MAKE UP ASSIGNMENT FOR ABSENT STUDENTS
- GAME NAME
- GAME DESIGN
- STEP BY STEP RULES HOW TO PLAY THE GAME
- INQUIRY QUESTIONS: WHAT QUESTIONS WOULD ARISE FROM THE DIRECTIONS OF THE GAME OR PLAYING THE GAME?
- REFLECTION PAGE: answer inquiry questions:
- What does it mean to be creative?
- How do I demonstrate creativity through interaction and movement?
- How do I cooperate and compete with others while still being creative?
- Should cooperation be a part of competition?